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The following links should help you get back in touch with our community and get to know what's new as of 07/23/2019
Join the game: PartyServer on SA-MP 0.3.7 or add the following IP manually to your client favorites: samp.partyserver.net:7777
Seriously, it has gone too far - now i'm getting messages telling me a thread was posted by random people, for everything you want to ask there's a forum section (reports, suggestions, bugs, random chat).
Trust me i'm following all the forum threads even if not replying - i will reply when i have something constructive to add to it.
Goodie vehicles (armour car, ambulances) now give it instantly if no enemy players are nearby
Some work done on the "science rifle"
Reworked vehicle attachs to use actual mapping structures + support for multiple attachs per vehicle, trusted players will be able to make use of this in future and build their own objects on cars.
New /flyto cmd for use in flymode to go to somebody specific quickly
Some fixes to how fake car enter logic works, it should work better now, and re-sync the player more nicely.
+ A shitton of optimizations to make server feel better and reduce lag.
Here is a graphof change: on left it shows longest update cycle (time in milliseconds to process one frame (fps) ) - lower values are better, stable is also...
Use /animlist and enjoy using any animations without any problems.
The teams you have in options are 4 of the LEAST used teams, and i can add that pimps are the most upopular team.
So, if you have 10-30 deaths on your profile that were made by a cheater they might get erased in the future and your deaths lowered to remove cheater's kills.
Currently we are storing whole month of data, primarly meant to show kills on server and profile statistics pages which is somewhere above 100000 kills. I will double this storage, but the updates are most likely going to be made with a delay (incase a player appeals the time for his kills to erase will update), but if anti-cheat banned a person we can probably do the updates instantly.
- Additional commands and functionality for trusted players / event managers
- Events now support spawn zones for dm/tdm/ctf, etc.. type events
- Support for npc recording playback, hopefully there will be permanent andromadas flying around to A51 and back which you can surf or enter with vehicles.
- Cargobob passenger: changed logic, you will be able to be proper passenger in cargobob (and go to cargo compartment and back via keypresses)
- Re-done class selection, should look way better and create more welcome introduction for newcomers
- Working on fuel gauge (sparrow,hunter) and a HUD MAP (to show people in interior where the andromada /cargobob they are in is outside), this is not guaranteed to be in the update but is written and needs a lot of testing.
- Improved textdraw positions, this will be further improved, but currently there's less overlaps and looks less stupid.
- A fix for surving...
So, i've been considering some possible workarounds, but it's very likely that we will either have to change amout of damage sniper does (from 41.2500 (sniper) to 46.2000 (deagle - closest weapon with similar damage))
Perhaps a 48dmg option is also possible, but it might take some work.. i'm not totally sure what other side effects this might cause.
An alternate option allows us to keep same amout of damage, but might work strangely during lag and make players appear as if gaining health when being shot at by multiple weapons at the same time (sync gets complicated)
So, this are a few options to fix sniper sync, what do you people think?