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Important Server lag - performance improvements

Discussion in 'SAMP Server News' started by RedShirt, Nov 29, 2016.

  1. RedShirt

    RedShirt Administrator
    Staff Member Forum Admin

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    I've put another performance enchanching update live, this is all to make server feel more smooth and improve gunfights and further reduce the perceived lag, i have to say that this update really shows up so far in positive improvement.

    Other changes:
    Goodie vehicles (armour car, ambulances) now give it instantly if no enemy players are nearby
    Some work done on the "science rifle"
    Reworked vehicle attachs to use actual mapping structures + support for multiple attachs per vehicle, trusted players will be able to make use of this in future and build their own objects on cars.
    New /flyto cmd for use in flymode to go to somebody specific quickly
    Some fixes to how fake car enter logic works, it should work better now, and re-sync the player more nicely.
    + A shitton of optimizations to make server feel better and reduce lag.

    Here is a graphof change: on left it shows longest update cycle (time in milliseconds to process one frame (fps) ) - lower values are better, stable is also better.

    [​IMG]

    Graph clearly shows more unstable sawtooth jagged performance on the left and more smooth on the right, the spike is the first frame of new server startup (when server was restarted, it takes a while to initialize everything)
     
    #1
  2. Biggie

    Biggie Technical Sergeant

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    Good job red, build their own objects on cars. ? what type of objects ?
     
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  3. RedShirt

    RedShirt Administrator
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    Same as how some vehicles now have rockets and other objects on them (think partybus as an example), trusted players would be able to build these in the future.
     
    #3
  4. Biggie

    Biggie Technical Sergeant

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    Well done, is a good idea, thanks.
     
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  5. ReiN

    ReiN 4
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    cant wait for this !
     
    #5
  6. RedShirt

    RedShirt Administrator
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    Another update today: 2nd chunk of optimization improvements (vehicle related), some updates were done to magnet too (it will behave slightly differently but otherwise has same functionality)

    The only gameplay change is, that you can start shooting cars to damage them as long as a enmy team even attempts to enter it, and can do so for a while after the enemy player exits it.
    So basically you can shoot the car up and blow it up if they continously try to enter/exit it in order to avoid getting killed (even if they do not actually enter it). Ofcourse this only applies to handheld weapons with bullets.
     
    #6
    slow and DeepSoul like this.

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